Sorry for the chimped-out title but I couldn't help myself...I figure since I'm growing bored and irritated showing images from a project that was "not", this will be the last installment of the "dead project". I promise more new stuff from here on out...at least for a little while.These were close to what my final designs of the characters would have been. Strong geometric shapes versus strong colors. Warm versus cool. I've often felt that design in nature is a force in itself. And each force has an equal and opposite quality. So do our natural tendencies towards things. Of course I'm making wild assumptions here, based clearly on my own life.
Living in a constant state of contradictory as I do, I see that pattern crop up time and again. One day I feel emotinally strong, and yet I'll feel physically complacent. Or I'll have a great day of drawing, and my superpowers are in check, but for some reason I'm forgetful that day.
Naturally we're all seeking balance, seeking a pattern to fit in and mold around ourselves if not to become a part of. The same goes for design. Good versus Evil should be opposing forces, from the basics of the character's ideologies to the clothes they wear. That's rivalry. That's conflict. And conflict is story...which reminds me...I've got a screenplay to get back to.
=s=
















































